//FULLY CONVERTED...UNTESTED
using UnityEngine;

public class Buff : ScriptableObject{
	public int magnitude;
	public int duration;
	public bool debuff;
	
	public Buff(){} //The constructor
	public void execute(Card card){} //This executes the function on a card
	public void cleanse(){} //This is called when the buff is removed in case certain changes must be made.
}